![]() Click the "Choose Morphs" or "Bake Subdivisions" button to configure your selections. To enable morphs or subdivision levels, click the check box to enable that option.When the dialog pops up, choose which type of conversion you want to do: “Static Mesh” (no skeleton), “Skeletal Mesh” (character or with joints), or “Animation”.From the main menu, select File > Send To > Daz to Maya. ![]()
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